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WitnessProtection-MP-GTAIV

Similar to Cops 'n' Crooks in terms of two teams, comprised of The Lost MC and NOOSE Agents, Witness Protection differs as the NOOSE team have to escort three witnesses to various police stations around Liberty City, as The Lost try to stop them, either by blowing up the bus or killing each witness as they exit the vehicle.

The Lost

The Lost team start on their bikes, armed with a Sawn-Off Shotgun and an Automatic 9mm Pistol. As in Cops 'n' Crooks, the location of the bus is marked on their HUD, but not their destination.

The Lost have to destroy the bus (a hard prospect, as the bus is heavily armoured), or ambush the witnesses as they make the brief dash to the police station. Individually exposed, the Lost team need to attack in large groups, or set up ambushes in order to win.

NOOSE

The NOOSE team are separated into two divisions, the Bus Driver and their escort. The bus driver is charged with transporting their witness cargo to each destination, whilst the other team members follow in NOOSE cruisers, armed with SMGs.

As the bus is slow and unwieldy, the other NOOSE players need to either defend the bus or set up road blocks to stop pursuing Lost players.

Scoring

The NOOSE team all score $500 for each witness they escort safely to a police station, plus a further $100 for each enemy team member they kill.

The Lost, obviously, get $500 each time they kill a witness, plus $100 for each kill they make against the other team.

When either all the witnesses are either dead or delivered safely, or the timer runs out, the round ends and the teams switch sides.

Hints & Strategies