gta
For the music composers, see HEALTH.
A First Aid kit in .

A First Aid kit in Grand Theft Auto V.

Health, formerly known as hit points in the 2D Universe, is the most basic statistic in the Grand Theft Auto series that measures of the physical condition of the game's protagonist or other characters.

Description

Health as a statistic

Measurement of health on HUDs was not prominent in Grand Theft Auto, as the game has no indication of the player's health - players will simply get wasted after an unspecified amount of damage. Grand Theft Auto 2, however, gave players indication of the health for the first time, measuring it using a five-heart gauge, with each heart denoted as full, half and empty, thus presenting a ten-level hit point.

In Grand Theft Auto III and Grand Theft Auto: Vice City, the hit point system is replaced by a numbered counter, with its default maximum as 100%; in most of these games, the player's health can be extended, usually as a reward for completing one or more side missions such as raising max health to 150 by completing all 10 levels of the Pizza Boy mission in GTA Vice City.

In Grand Theft Auto: San Andreas, the numbered counter is changed into a health bar (red in San Andreas and Grand Theft Auto: Liberty City Stories, and pink in Grand Theft Auto: Vice City Stories), but it functions just as GTA III's. When the player increases in maximum health in GTA San Andreas, the bar is extended and a pop up stating the health increase is shown, whereas in Liberty City Stories and Vice City Stories, the bar will be marked with a "+" symbol on its left. Health increase is no longer possible in the HD Universe games.

In Grand Theft Auto IV, its episodes, and Grand Theft Auto: Chinatown Wars, the health bar comes in the form of a green semi-circular bar, rather than a straight bar, surrounding the left half of the radar (in the right half, it is surrounded by the blue body armor bar).

In Grand Theft Auto V and Grand Theft Auto Online, the health bar is now a straight bar located below the radar, occupying the left half of the bottom's width (the right half is reserved for either a full blue bar of body armor or split into said blue bar and a yellow bar reserved for the character's Special Ability in GTA V or specialized vehicle's functions in GTA Online). A new mechanic not seen in any previous games is automatic health regeneration. Whenever the player takes damage and health drops below 50%, then they can automatically replenish lost health up to the halfway point but this can only be done if the player's character stands still on the spot and doesn't walk or run. In Grand Theft Auto Online, max health of the character slowly increases every rank, up to rank 100. However, the skill progress indicator is only visible every 20 ranks, similar to other skills. There is no visible indicator though in regards to the health bar, assuming it has the same damage-reducing effect that increasing Strength provides.

Health points as a numerical stat are hidden in normal gameplay, but are shown within the game files. For example, a standard pistol's base damage is 26 per shot, which subtracts 26 health points from the target. Rank 1-19 players start with a health value of 238, so it would take 10 shots to kill them in the chest with a pistol.

Health pickups

Health pickups scattered around the map can restore the player's health to the maximum level. Between Grand Theft Auto 2 and Grand Theft Auto IV, health pickups are generally shaped as rotating health icon with the symbol of a heart. In GTA IV, health pickups are shaped as medical kits. Health can be also replenished by up to 20% when entering Ambulances or 40% when entering the Hotdog van in Grand Theft Auto: San Andreas.

Many things can damage the player's health: being shot, stabbed, or beaten, fire (unless the Firefighter side mission is completed in GTA Vice City, GTA San Andreas, GTA Liberty City Stories and GTA Vice City Stories), explosives, being struck by a vehicle, drowning, being thrown from a vehicle, falling from heights, consuming drugs or smoking, tumbling, and several other methods not included in this list. When the player's health is completely depleted, the protagonist is considered "wasted", and is then transported to the nearest hospital, after which a fee for healthcare will be assessed, and all weapons will be confiscated in the 2D and 3D Universes. Any mission that may have been in progress at the time is considered as failed.

Health can be replenished by picking up a health pickup, employing the services of a prostitute, by eating food (in GTA Vice City, GTA San Andreas, GTA IV and its episodes, GTA V and GTA Online) or by visiting a save point to save the game (in all 3D Universe titles, save for GTA III and Grand Theft Auto Advance, and in all HD Universe titles).

Accessibility of health pickups varies between games:

The map found on a  showing health locations in GTA IV.

The map found on a website showing health locations in GTA IV.

Gallery

Pickup Locations

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Grand Theft Auto 2

Grand Theft Auto III

Portland

Staunton Island

Shoreside Vale

Grand Theft Auto: Vice City

Ocean Beach

Washington Beach

Vice Point

North Point Mall

Prawn Island

Leaf Links

Starfish Island

Downtown

Little Haiti

Little Havana

Viceport

Escobar International Airport

Grand Theft Auto: San Andreas

Grand Theft Auto: Liberty City Stories

Portland Atlantic Quays:

Saint Mark's:

Portland View:

Callahan Point:

Red Light District:

Chinatown:

Staunton Island

Newport:

Rockford:

Liberty Campus:

Aspatria:

Fort Staunton:

Belleville Park:

Bedford Point:

Torrington:

Shoreside Vale

Francis Intl. Airport:

Pike Creek:

Cochrane Dam:

Wichita Gardens:

Cedar Grove:

Grand Theft Auto: Vice City Stories

Viceport:

Fort Baxter:

Escobar International:

Little Havana:

Little Haiti:

Downtown:

Starfish Island:

Prawn Island:

Vice Point:

Washington Beach:

Ocean Beach:

Grand Theft Auto V

Blaine County

Los Santos County Los Santos Metropolitan Area:

Outside Los Santos Metropolitan Area

Trivia

See Also