gta

Statistics are a gameplay feature used in the 3D Universe and HD Universe games to indicate game progression.

Description

There are two distinct elements to the statistics - The Pause Menu Stats option which provides an in-depth analysis of the players activities in the game and their achievements, and a HUD List which, since Grand Theft Auto: San Andreas, provides more of a role-playing-game style list of character attributes and skills.

Pause Menu Stats

3D Universe Stats

Main article: Statistics in GTA III

HD Universe Stats

Main article: Statistics in GTA IV
Main article: Statistics in GTA V

HUD Stats

Rather than recording progress or activities, these statistics are displayed onscreen during gameplay in the Heads-Up Display (HUD), to give the player a greater awareness of the protagonist's condition and situation.

Health

When the player's health is depleted, they are wasted, which results in mission failure [if the player is doing a mission or side mission at time of death], and the player being sent to hospital to be revived. Health can be regained by eating food, saving, or picking up a health "power-up" or first-aid kit. Entering an Ambulance will also restore a small amount of health. In GTA San Andreas, during the mission Reuniting the Families, the player can regenerate his health by kissing prostitutes. Also in GTA San Andreas, the value ranges from 0 to a maximum of 1000. The default value at the start of a new game is 569.

Armor

Armor counts as an extra "layer" of health; it can be acquired via an armor pickup, purchased at an Ammu-Nation store, or, in some games, acquired by entering the Enforcer. The exact abilities of armor vary from game to game — generally, armor will absorb all gunfire and explosive damage until it is entirely depleted; damage from falls and vehicle impacts may deplete armor, or may leave armor intact and deplete health.

Wanted Level

The wanted level indicates the level of police interest in the player, rated from a six-head scale (Grand Theft Auto and Grand Theft Auto 2), six-star scale (Grand Theft Auto IIIGrand Theft Auto: Chinatown Wars), and a five-star scale (Grand Theft Auto V and Grand Theft Auto Online). If the player commits serious crimes (and the police are aware of them), it will indicate the extent of the crimes, and how much force the police will employ in capturing (or killing) the player. If the police successfully catch the player, they will be busted.

Altitude Meter

The Altitude Meter is a bar that rises or falls according to how high up the player is from sea level. This meter is only available when in an aircraft or when using a parachute.

GTA San Andreas HUD Statistics

The HUD statistics list in GTA San Andreas (// version).

The HUD statistics list in GTA San Andreas (PC/PS2/Xbox version).

Grand Theft Auto: San Andreas has a set of character statistics viewable either by holding the 'status' button or key, or via the Pause Menu. On the mobile (iOS and Android) versions of the game, the statistics can be viewed by tapping and holding the weapon icon. These reflect Carl Johnson's physique, physical abilities, and expertise; unlike in older GTA games, these change according to the player's actions. The status menu cannot be viewed when in a vehicle on the PS2 version, as this will enable the vehicle's nitro upgrade if one has been installed; otherwise, it has no function.

Respect

Respect represents CJ's level of influence in the Grove Street Families. The more respect CJ has, the more gang members he can recruit, starting with one and up to a maximum of seven. Respect is gained upon completing some missions, killing members of enemy gangs or law enforcement, successfully taking over enemy gang territory and spraying over tags. It is also influenced by CJ's appearance; hairstyle, tattoos, clothing and muscle all offer a small increase to respect. However, wearing green clothes in GSF territory gives a more significant boost. Respect is lost by not wearing green in GSF territory, killing friendly gang members and losing territory to enemy gangs.

Weapon Skill

Displayed when CJ is on foot.

Weapon skill refers to CJ's ability to use different types of weapons. CJ can become more skilled with various weapons by landing his gunshots on NPCs or vehicles. Most individual weapons have their own separate skill to build up, but the Tec-9 and Micro SMG are grouped together as "Machine Pistols". CJ's skill with each weapon starts at "Poor", but can increase to "Gangster" level, and finally "Hitman" level at maximum. Becoming more skilled improves CJ's accuracy, targeting range, strafe speed, rate of fire, and allows him to move while firing. Additionally, reaching Hitman level with the Pistol, Sawn-Off Shotgun, Tec-9 and Micro SMG allows him to wield two at once. Thrown weapons such as grenades, melee weapons, rifles and heavy weapons like the minigun and the rocket launcher do not have skill meters.

Vehicle Skill

Displayed when CJ is controlling a vehicle.

Vehicle skill refers to CJ's ability to use different types of vehicles. It gradually increases with distance covered by vehicle. There are separate skills for automobiles, bicycles, motorcycles and aircraft. Having higher skill level makes vehicles more responsive, allowing CJ to turn more sharply and handle more easily. It also allows him to perform higher bunny hops and reduces his chance of being knocked off a bicycle or motorcycle by collisions.

Lung Capacity

Displayed when CJ is in water.

Lung capacity refers to CJ's ability to hold his breath when diving underwater. It gradually increases as CJ stays underwater, allowing him to hold his breath longer. An oxygen meter is displayed whenever CJ dives underwater. Internally, lung capacity is measured on a scale from 0 to 1000. For every 60 seconds spent underwater, lung capacity increases by 50 (5%). If the player stays underwater until the oxygen meter starts to deplete, he will start rapidly losing health until he either drowns or comes up for air. After coming up for air, CJ will not regain any health he lost, only oxygen. If the player has yet to reach more than 5%[1] of his lung capacity, he will not be able to perform the mission Amphibious Assault.

Stamina

Stamina indicates CJ's endurance with regards to running, swimming, and cycling. Higher stamina makes CJ grow fatigued less frenquently and allows him to sprint for longer distances. Stamina has to be built up over the course of the entire game by exercising. Behind the scenes, this is measured with a value from 0 to a maximum of 1000. The default value at the start of a new game is 100 or 10%. In Grand Theft Auto: Vice City Stories, a stamina bar also exists whenever Victor Vance is in the water. If it runs out, he will drown.

For every 150 seconds (2.5 minutes) of swimming, or every 300 seconds (5 minutes) for running or cycling, CJ will gain 5% stamina. At the gyms, the treadmill and the stationary bike will grant CJ 4% stamina for every 14 seconds. Completing the Burglar side mission (stealing a total of $10,000 worth of items) will reward CJ with infinite stamina, independent of his actual stamina statistic.

Muscle

Muscle indicates CJ's muscular development. Muscle influences how much damage CJ can do in melee combat, as well as the respect stat. Muscle is increased by working out at a gym, or otherwise exercising (running, riding bikes, swimming). A 50% muscle statistic alters CJ's walking and running style (muscular.ifp animation set). A 100% muscle statistic may prevent CJ from initiating contact with some girlfriends unless he has collected all 50 oysters. Behind the scenes, the muscle stat is measured with a value from 0 to a maximum of 1000. The default value at the start of a new game is 50 or 5%.

Lifting weights will make CJ gain 0.1% to 0.9% muscle for each repetition, depending on his current strength and the weight he is using; heavier weights result in greater gains than lighter ones, and the stronger CJ becomes, the smaller the gains will be. When comparing the same weight level (for example, the fourth weight on the bench press vs. the fourth weight on the dumbbells), the bench press provides a higher muscle gain per repetition. However, there is an implementation bug in the game: the muscle gain from the first dumbbell weight (20 lb) does not decrease as CJ's muscle stat increases. This means it always provides the full gain value, making it the fastest reliable method for maximizing muscle.

Using the treadmill or the stationary bike at a gym for 14 seconds will cause CJ to gain 1% muscle. 150 seconds (2.5 minutes) of running in-game, or 100 seconds (1.667 minutes) of swimming or biking, will cause CJ to gain 1% muscle.

If CJ has zero fat and does not eat enough food, he will start losing muscle.

Fat

Fat indicates CJ's body fat. Fat is increased by eating food (including meals during dates), and decreased by exercising, either at a gym or in the world at large, or by not eating for an extended period. Being overweight will naturally change CJ's appearance, dialogue (mostly related to his weight) and eventually lessen most physical capabilities (including health, running speed, jumping, etc.). Having no fat at all is inadvisable either, because CJ will instead start to lose health and die if he grows hungry. Before this happens, the player is given the following warning: "You are starting to feel hungry and you are starting to lose energy. You need to find something to eat." Behind the scenes, this is measured with a value from 0 to a maximum of 1000. The default value at the start of a new game is 200 or 20%.

Food is available at Well Stacked Pizza Co., Cluckin' Bell, and Burger Shot. Their meals follow four categories: low, medium, high and light, which increase fat levels by 1%, 2%, 3.5%, and 0%, respectively. Food is also available from vending machines and street vendors, with each Sprunk drink increasing fat by 0.25%, while hotdogs and noodles each increase fat by 0.5%.

For every 150 seconds of running, or every 100 seconds of biking or swimming, CJ will shed 1.5% fat. At a gym, this is much faster - on the treadmill or stationary bike, CJ will shed 2.5% fat every 14 seconds. When lifting weights, CJ will shed 0.1% fat for each repetition, regardless of the load. Also, if the player waits 48 in-game hours without eating, CJ will shed fat at a rate of 2.5% per in-game hour.

Consuming twelve meals within a three-hour in-game period (equivalent to 180 seconds in real time) will cause CJ to vomit. This limit is shared across all meals purchased at restaurants and is managed by a timer that only progresses while the game is actively being played; in other words, actions such as saving and loading the game, using fast travel by train, dying, or getting arrested do not advance this timer. If vomiting occurs, all fat gained from those meals will be lost, and the player will not be served at any restaurant until eleven in-game hours have passed. Oddly enough, eating until purge does count as eating; while it won't regain health, it will stave off hunger and weight loss like normal.

Sex Appeal

Sex appeal indicates how women will react to CJ. It is influenced 50% by CJ's physical features (hairstyle, clothing, accessories, and tattoos) and 50% by the last vehicle he used; any damage the vehicle takes progressively reduces the sex appeal it provides. Although counterintuitive, fat and muscle do not affect CJ's sex appeal. Collecting all 50 oysters can prevent some of the pitfalls of low sex appeal (girlfriends being dissatisfied with CJ's appearance, or potential girlfriends not wanting to talk to CJ). However, female pedestrians are not affected by collecting all oysters and react to his current sex appeal like normal. In general, more expensive items offer a more significant increase in sex appeal, especially clothing. Lowriders and sports cars give the greatest boosts to this statistic; any vehicle still provides its increase after Carl exits, as long as he stays within a distance of 120ft from it.

GTA V and GTA Online HUD Statistics

Player stats appear once again in GTA V and GTA Online, when selecting the Character Wheel. The stats include Stamina, Shooting, Strength, Stealth, Flying, Driving, Lung Capacity, and Special. These stats start out different for each protagonist, but can eventually be maxed out.

Special

GTA V protagonists only

Using a character's Special Ability will gradually improve the stat. As the stat bar increases, the speed at which that character's special ability bar fills up will also increase, and when it's active, the bar will deplete more slowly, allowing more time to use it. Only available to Franklin, Michael and Trevor.

Max Health

GTA Online protagonists only

Exclusive to the Online Protagonist on PlayStation 3 and Xbox 360, Max Health will increase by 1 point every level up to level 100. Every 20 levels, the Max Health stat bar will show up with the corresponding number (20 for level 20, 40 for level 40 etc.). When the player has Max Health - they can survive a Heavy Sniper shot to the stomach or lower torso with minimal health.

Rank

GTA Online protagonists only

In the Enhanced Version, it displays the character's current Rank and their Reputation points progress towards their next level up.

Stamina

Extra stamina will allow the characters to sprint, cycle and swim for longer before getting tired. When the character's stamina gets depleted, the normally green health bar will start flashing red, causing gradual damage to the player if they continue the actions and drop down exhausted when the bar gets too low. The stat will increase if the player performs each of those activities. Maxing out stamina will allow the character to perform these strenuous actions indefinitely with no fear of health loss.

Shooting

A higher shooting stat will make the character more accurate by reducing recoil while shooting any gun. The character will also be able to reload faster and carry more ammunition to a max of 9999 rounds per gun category. The more targets the player hits, particularly headshots, the more their Shooting stat will increase. Spend time in the shooting range at Ammu-Nation and take on shooting challenges as a fast way to improve this skill.

Strength

Additional strength will inflict heavier damage during hand-to-hand and melee combat, increase speed at climbing ladders, increase damage reduction from falls, car crashes, explosions, gunfire, physical attacks, and fire, and improve the character's tennis and golf performance by allowing them to hit the ball harder. Engaging in unarmed combat, and taking part in sports like tennis, golf and yoga will raise the character's strength. Interestingly, kicking vehicles with passengers in them (e.g. buses) will also increase this stat; the increase will depend on how many passengers are inside the kicked vehicle.

Stealth

The higher the stealth stat is, the quieter the character will be in both stealth and normal movement modes, and they'll also be able to move more quickly in stealth mode. The stealth stat will increase the more time the player spends moving in stealth and especially performing silent takedowns. By default, stealth mode can be entered by pressing either the L3 (PlayStation) button (PlayStation versions) or the left Keyboard White Ctrl button (PC versions). To exit stealth mode, press the corresponding button again.

Flying

When a character has low flying stats, the performance of any aircraft they're flying will be more susceptible to the effects of turbulence. As the stats increase, the character will be able to both fly and land more smoothly. Just spending time flying steadily will increase the stat, whereas the Flight School will make the process a lot faster by completing its challenges.

Driving

Improving the driving skills will improve the character's vehicle handling when airborne and make performing wheelies easier. The more time the character spends driving vehicles, the faster the stat will increase, particularly performing wheelies and landing big jumps on four or two wheels.

Lung Capacity

Having a high lung capacity means the character can stay submerged under water for longer and the oxygen meter will decrease more slowly. Lung capacity will increase as the character spends more time under water, whether with or without the Scuba Suit. Every thirty seconds the player spends underwater will increase this stat one percent.

Mental State

GTA Online protagonists only

This indicates the effects of the player's actions. Depending on the current state, the player's blip on the map will become increasingly red. Mental state will be raised whenever the player kills a player or pedestrian, and other players will receive rewards for killing others with a high mental state.

Trivia

Grand Theft Auto: San Andreas

Grand Theft Auto Online

References

  1. Script data
    wuzi2.sc
    IF NOT IS_PS2_KEYBOARD_KEY_PRESSED PS2_KEY_Q
    		IF swim_stamina_check <= 50