Please note: This aircraft is excluded from Pegasus Lifestyle Management and must be stored in a personal hangar.”
The Buckingham Pyro is a military twin-boom fighter jet featured in Grand Theft Auto Online as part of the Smuggler's Run update, released on October 10th, 2017, during the Pyro Week event.
Design
The Pyro is primarily based on the De Havilland Vampire, albeit featuring elements from multiple variants of the same. The wings appear to be similar to that of the F.3 version, while the stabilizer setup are similar to that of the Mk I version. The tandem seat and cockpit appears to be inspired by that of the Mk 11/DH 115 version and BAC Strikemaster, but without the rear quarter windows located behind the main canopy. The protruding tail booms on the wings may have been inspired by the De Havilland Sea Vixen or Venom.
The Pyro is depicted with a relatively compact fuselage, featuring a wide and rounded nose with dual hatches for the nose landing gear, followed by a black cockpit with a canopy that opens backwards. Around the middle section, the aircraft features triangular intakes beside the fuselage and large wings with the corresponding air brakes and ailerons, along with the corresponding hatches for the main landing gear. Towards the rear section, the fuselage is narrower and houses a single jet turbine, while the tail booms are mounted on either wing and have small vertical stabilizers and rudders on the end, along with a wide horizontal stabilizer and elevator mounted between the vertical stabilizers.
The interior of the aircraft features a wide instrument panel with the "Flyer" dial set from basic aircraft such as the Maverick and the Buzzard Attack Chopper. The arrangement for the left half is similar to the left half of the Atomic Blimp and the Xero Blimp, but the switches on the right side are omitted and instead, the same arrangement is copied for the other half, although the marked switches are seen on the opposite side. It also adds blue markers above and the corresponding green "Gear Up/Down" displays on the left side.
The primary colour of the aircraft is applied on the overall body, while the secondary colour is applied in the form of stripes on the sections of the wings and the tail boom. It also uses a set of wheels similar to the ones used on industrial trucks such as the Mule, the Benson and the Phantom.
The vehicle is armed with a set of machine guns housed within the protruding sections of the tail booms, and can be also modified with missile racks on the wings.
Performance
Vehicle
The Pyro is an extremely maneuverable aircraft, having one of the tightest turning circles and best acceleration of conventional aircraft. With full performance upgrades, the Pyro can be one of the best aircraft in a dogfight. The aircraft handles similar to the Rogue, both aircraft sharing extremely sensitive rudder controls (31 degrees per second). While flying above 250 meters/820 feet, the aircraft can reach speeds of 358.5 kph/225.7 mph. This makes it the second fastest aircraft in the game (dethroned by the F-160 Raiju). The Pyro's acceleration even surpasses the P-996 LAZER but unsurprisingly cannot compete with the jet boost of the LF-22 Starling. The undercarriage distribution also ensures greater stability on most landing zones, and it does not tip over as easily as the P-996 LAZER when performing sharp turns while taxiing.
The Pyro is powered by a single turbojet engine with an apparent use of afterburner/reheat, similar to the P-996 LAZER and the Hydra. It also shares the engine sound with the aforementioned jets, as well as the Besra.
Defense
Just like every other Smuggler's Run aircraft, the Pyro has the option to upgrade its armor. The armor of the Pyro is the same as every other aircraft and can withstand two direct hits from the Homing Launcher, while being destroyed with a third. However, just like every other airplane, if any of the Pyro's control surfaces are caught in the blast radius of any explosive weapon, they will be destroyed and fall off. This can cause the aircraft to become uncontrollable or severely limit the pilot's maneuverability. The Pyro also will be destroyed in eighteen rounds from the Heavy Sniper, and can only take three hits from the Heavy Sniper Mk II equipped with explosive rounds.
Countermeasures
The vehicle can be fitted with countermeasures to improve its defensive capabilities against homing missiles, each one with their own attributes:
- The Chaff countermeasure disrupts the targeting system from missile launchers, rendering them unable to lock on the aircraft for five seconds. They have a delay of five seconds before being used again and only have 10 uses.
- The Flare countermeasure drops various flares from around the rear of the aircraft, which can "disorient" the homing missile in order to avoid chasing the aircraft. They have a delay of three seconds before being used again and only have 20 uses.
- The Smoke countermeasure creates a trail of smoke that can disorient the enemy pilot, but its effectiveness is very limited, as the trail is large enough for a standard cockpit and the enemy pilot would just need to move away and follow the smoke trail. It has no delay between uses and can be used indefinitely.
Weaponry
- Machine Gun: By default, the Pyro has two built-in machine guns mounted on the protruding sections of the tail boom, which behave like most front-facing machine guns on most aircraft introduced in the Smuggler’s Run update. These machine guns are ideal for air-to-air engagements, as they can cause severe damage to unarmored aircraft, provided the pilot manages to stay behind it. The damage inflicted against vehicles is greater than with the Heavy Sniper, with a base damage of 250 (versus 216 and its Mk II variant 230), and the machine guns on either side have a fire rate of 300 rounds per minute. They have a maximum range of 250 meters/820 feet. However, because of the gun placement, the machine guns struggle to hit the target at the same time when flying too close.
- Missiles: The Pyro can be equipped with missile racks, which can be fired with either "homing on" or with "homing off". These missiles have a 300 meter/984 foot lock-on range, and can also fly for five seconds before detonating and can travel 540 meters/1772 feet, but have "poor" tracking and will struggle to hit moving targets. These missiles do not have a "reload" cooldown time, like the Hydra or Buzzard, and can be fired every second, similarly to the Savage.
Overview
| Take-Off Speed (0-60 knots in Seconds) |
Top Speed (mph / kmh / knots) |
Vertical Climb/ Descent Rate (ft/min) |
Engine Type | Engine Location | Mass (kg / lbs) |
Fuel Tank Size (litres) |
|---|---|---|---|---|---|---|
| N/A | 204.2 / 328.6 / 177.4 | N/A | N/A | N/A | 4000 / 8818.5 | 65 |
| N/A | N/A | N/A | N/A | N/A | N/A | N/A |
| N/A | N/A | N/A | Single turbojet engine w/ afterburner | Mid-Rear | Cannot be observed | Cannot be observed |
| Damage (per shot) [?][?]GTA V PED HEALTH POINTS: Strong: 200 ; Average: 175 ; Weak: 150 ; Animal: 150 ; Armour: 200 ; Gull: 10 ; Fish: 10 ; Rat: 10 ; Shark: 200 |
Fire Rate [?][?]In the files, the millisecond is the thousandth number (0.001) | Range (m / ft) [?][?]Also measured in-game through GPS waypoint or other players in the map menu |
Ammo Specifications/ Capacity |
Reload Mechanism | Reload Speed [?][?]In the files, the millisecond is the thousandth number (0.001) |
|---|---|---|---|---|---|
| 125125HitLimbs modifier (200200(multiplayer)) 187.5187.5LightArmor modifier |
0.15 (400 RPM) | 250 / 820.2 | 750 | N/A | N/A |
| N/A | N/A | N/A | N/A | N/A | N/A |
| N/A | 600 RPM | 250 / 820.2 | Unlimited | N/A | N/A |
![]() |
Damage | 30% 30% | |||
| Fire Rate/Speed | 98% 98% | ||||
| Accuracy | 10% 10% | ||||
| Range | 65% 65% | ||||
| Clip Size | 100% 100% | ||||
| Damage (per shot) [?][?]GTA V PED HEALTH POINTS: Strong: 200 ; Average: 175 ; Weak: 150 ; Animal: 150 ; Armour: 200 ; Gull: 10 ; Fish: 10 ; Rat: 10 ; Shark: 200 |
Fire Rate [?][?]In the files, the millisecond is the thousandth number (0.001) | Range (m / ft) [?][?]Also measured in-game through GPS waypoint or other players in the map menu |
Ammo Specifications/ Capacity |
Reload Mechanism | Reload Speed [?][?]In the files, the millisecond is the thousandth number (0.001) |
|---|---|---|---|---|---|
| N/A | 2 (30 RPM) | 300 / 984.2 (Lock-on & Weapon) | 1 (2020Max Ammo) | N/A | 2 |
| N/A | N/A | N/A | N/A | N/A | N/A |
| N/A | 60 RPM | 300 / 984.2 (Lock-on) 540 / 1771.6 (Weapon) |
Unlimited | N/A | 2 seconds (per launcher) |
![]() |
Damage | 0% 0% | |||
| Fire Rate/Speed | 0% 0% | ||||
| Accuracy | 10% 10% | ||||
| Range | 100% 100% | ||||
| Clip Size | 1% 1% | ||||
Modifications
| Category | Modification | Cost | Image |
|---|---|---|---|
| Armor | No Armor | $1,000 | |
| Armor Upgrade 20% | $7,500 | ||
| Armor Upgrade 40% | $12,000 | ||
| Armor Upgrade 60% | $20,000 | ||
| Armor Upgrade 80% | $35,000 | ||
| Armor Upgrade 100% | $50,000 | ||
| Countermeasures | None | $700 | |
| Chaff (10) | $70,000 | ||
| Flare (20) | $110,000 | ||
|
$68,500 | ||
| Engine | EMS Upgrade, Level 1 | $9,000 | |
| EMS Upgrade, Level 2 | $12,500 | ||
| EMS Upgrade, Level 3 | $18,000 | ||
| EMS Upgrade, Level 4 | $33,500 | ||
| Handling | Stock Handling | $1,000 | |
| Smooth Handling | $20,000 | ||
| Sport Handling | $27,000 | ||
| Race Handling | $35,000 | ||
| Livery | None | $11,400 | |
| Arthur Squad | $18,240 | | |
| Royal Takeoff | $19,380 | | |
| Griffin Fighter | $20,520 | | |
| Blizzard Force | $21,660 | | |
| Gray State | $22,800 | | |
| Ice Phantom | $23,370 | | |
| Crimson Fleet | $23,939 | | |
| Sky Hawk | $24,510 | | |
| Emerald Phantom | $25,080 | | |
| Stealth State | $25,650 | | |
| Respray | Main article: Vehicle Customization in GTA V/Respray Colors | - | |
| Sell | Sell Vehicle | ||
| Weapons | No Missiles | $700 | |
| Homing Missiles | $195,000 | | |
Gallery
Design
Images
The Pyro on Warstock Cache & Carry.
The Pyro with Homing Missiles upgrade. (Rear quarter view)
Promotional artwork for Transform Races. Two Pyros and two Flash GTs are depicted.
Video
Static Variants
- Props based on the Pyro can be seen in Setup: Avenger, The Doomsday Scenario and Don't Fuck With Dre, as well as in The Brute Force File. These have synthetic covers over the rear jet and front intakes, as well as a tarpaulin covering the cabin area. These jets are merely solid props and cannot be accessed nor interacted with.
The static Pyro in the hangar in the mission Don't Fuck With Dre. Props of the V-65 Molotok can be seen here as well.
Locations
- Can be purchased on Warstock Cache & Carry for $4,455,500 or for $3,350,000 (after completing 33 Steal Cargo missions), provided the player already owns a Hangar.
- It is classed as a Small vehicle.
Prominent Appearances in Gameplay
Air Freight Cargo
- Appears during an Air Freight Cargo Steal mission involving stealing the plane from Sandy Shores Airfield, guarded by gang members.
Contact Missions
- Dispatch III – Two are found in the hangar.
- Setup: Mogul – Three Eberhard Pyros are sent to intercept the hijacked Mogul.
Adversary Modes
Rockstar Games Social Club
Specifications
Traffic Default Colors
| GTA Online | PrimaryPrimaryPrimary color (1) | SecondarySecondarySecondary color (2) | PearlescentPearlescentPearlescent color (3) | WheelsWheelsWheel/tertiary color (4) | TrimTrimTrim/quaternary color (5) | AccentAccentAccent/quinary color (6) |
|---|---|---|---|---|---|---|
| 24 Worn Silver (Worn) | 124 Worn Light Orange (Worn) | 0 Metallic Black (Metallic) | 111 Metallic White (Metallic) | 111 Metallic White (Metallic) | 134 Pure White (Classic) |
Trivia
- Pyro comes from the Greek word πυρ (pyr), meaning "fire".
- The anti-collision lights on the Pyro are incorrect, as the red light is on the right wing, and the green light is on the left.
- Hitting the water a certain way may detach the rear wing assembly. This is only visual and doesn't affect flight, as the rudder functionally is still intact, as if they were still attached
- The vehicle would originally had some kind of booster upgrade in a similar manner to the LF-22 Starling, Tula, Mogul and RM-10 Bombushka. [2]
- In addition, there is an "Afterburner" option that can be selected in Content Creator, but does not have any effect on it during testing or actual gameplay.





































